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Things People Do To Make A Difference In The 100 Day Game, Domain: Opus
D4: [Opus]

Crafting The Craftsman
Analysis first, then hypothesize, then simulate and test, refine, and when the methods are proven, assimilate the methodology by conditioning.
Seize The Creation Space
Develop the sight to see the `un-seeable`. Every moment is a space to create something. Getting results has a way of propelling you forward. Focus on the process, not event. Extract and mine methods from the process.
Before you start any work, before you do anything, you must first develop an appetite. You have to seduce (as one of the subjects described it humorously as to `pornographically seduce`) your mind into that state. Draft a schematic plan of visualizable `forecast`. Seduce an appetite. A plan that opens creative positivism of possibilities `opening up`. As observed, the `pull` is often stronger than the `push`. The gaming effect which compounds the endorphins can move the `dopamine effect`. This serves as a form of ego repletion as it builds both energy, confidence and the yearning drive.
Before you do anything, you must first develop an appetite. Do something lightly related, and gradually draw yourself over. Draft a schematic plan of visualizable `forecast`. Seduce an appetite. A plan that opens creative positivism of possibilities `opening up`.
The setting and the set-up is important. Just as it is to go to the gym, we have to be able to get over bringing out and up the devices.
Key(s):
1. Define the clear purpose of this task.2. Define the compelling motive to do this task3. Be clear what are you going to do, and how will you challenge yourself.
3.1. Always Have Timed Blocks (Allocate a committed block of time (a.k.a. `mental-space`) e.g. Pomodoro Technique:
3.1.1. Choose a focus task.
3.1.2. Set the timer to 25 minutes.
3.1.3. You need to be motivated for only a few seconds to overcome the inertia. Know when you’re vulnerable and you’ll know when you need to turn it on.
3.1.4. Take a 5 minute break.
3.1.5. Every 4 sessions take a longer break, perhaps 15 or 20 minutes.
3.1.6. Avoid Multitasking
Don't think to…