Things People Do To Make A Difference In The 100 Day Game, Domain: Opus
D4: [Opus]
Crafting The Craftsman
Analysis first, then hypothesize, then simulate and test, refine, and when the methods are proven, assimilate the methodology by conditioning.
Seize The Creation Space
Develop the sight to see the `un-seeable`. Every moment is a space to create something. Getting results has a way of propelling you forward. Focus on the process, not event. Extract and mine methods from the process.
Before you start any work, before you do anything, you must first develop an appetite. You have to seduce (as one of the subjects described it humorously as to `pornographically seduce`) your mind into that state. Draft a schematic plan of visualizable `forecast`. Seduce an appetite. A plan that opens creative positivism of possibilities `opening up`. As observed, the `pull` is often stronger than the `push`. The gaming effect which compounds the endorphins can move the `dopamine effect`. This serves as a form of ego repletion as it builds both energy, confidence and the yearning drive.
Before you do anything, you must first develop an appetite. Do something lightly related, and gradually draw yourself over. Draft a schematic plan of visualizable…