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The Mentalist’s Grimoire
The Mentalists’ Lore: Principles of Mentalism

1. The Ambivalent and Paradoxical Gray Machine
2. The Instrument At Hand — The Mind
3. The Mind Speaks In Symbols
4. The Basic Human Flaws
5. How Human Perceive … and Misperceive
6. Lessons From The Devil’s Lab
Illusionist? No, I am a Mentalist. Mentalist? No, I am an Illusionist. - 2007-05.22A mentalist is basically someone who stages your situation tailored to your susceptibility and causes you to react the way it is expected. - 2006-08.14The art of behavioral programming is the art of habituating the subject from aversion to addiction. - 2006-08.22Lay the bait before the game starts. - 2009-12.11Deception is not merely lying but thoughts planting, image distortion, and counterfeit. - 2009-12.11The vacuum in knowledge is a space that may be exploited. - 2001-11.23
Mind Puppeteering
The Ambivalent and Paradoxical Gray Machine
The fable of the sun and the wind provides an excellent example of properly implemented persuasion or mental manipulation. The sun and the wind were always arguing about which of them the strongest was. The wind believed he was stronger because of his destructive power in tornados and hurricanes. He wanted the sun to admit he was stronger, but the sun held fast to his own opinion and could not be convinced.
One day the sun decided he wanted the matter settled once and for all, so he invited the wind to compete with him in a contest. The sun chose the contest carefully. He pointed out an old man taking a walk, and challenged the wind to use his power to blow the man’s jacket off. The wind felt this would be an easy contest to win and began to blow.
To his surprise, each gust of wind only made the man cling more tightly to his jacket. The wind blew harder, and the man held on tighter. The harder the wind blew, the more the man resisted. The powerful blows of wind even knocked the man down, but he would not let go of his jacket. Finally…